Sonic SVM, the team behind SonicX and its popular tap-to-earn game, has announced plans to airdrop SONIC tokens to TikTok users. The announcement follows Sonic’s milestone of onboarding over two million TikTok users on the game.
The team built SonicX natively inside TikTok, similar to how earlier tap-to-earn games were integrated within Telegram via TON.
Airdrop Allocation and Incentives
The SONIC token will soon become central to Sonic’s ecosystem. Therefore, it will power in-app transactions, community-driven features, and future GameFi integrations.
According to Chris Zhu, CEO and Co-Founder of Sonic, the token’s purpose extends far beyond speculation.
“SONIC will act as the main currency within the Sonic SVM ecosystem. We aim to onboard billions of TikTok users into the Solana ecosystem and Web3 through our TikTok Chain,” Zhu told BeInCrypto.
The SONIC token allocation mechanics are still being finalized. However, Zhu noted that every eligible TikTok user will receive a base allocation, with additional rewards based on engagement levels within SonicX.
Meanwhile, factors such as time spent in the app, participation in campaigns, and interaction with specific features may influence bonus allocations.
“The goal is to reward meaningful user activity while keeping the onboarding experience simple,” Zhu continued.
This airdrop follows the success of SonicX, which surpassed one million players within its first month. The upcoming token generation event (TGE) will determine the snapshot date for eligible participants for the airdrop, with TikTok users still able to qualify by accessing SonicX via the official Sonic SVM account.
Sonic’s Onboarding and Distribution
According to the announcement, TikTok users can log in directly with their Sonic accounts, and Web3 wallets are automatically created. This approach eliminates the need for traditional wallet connections and provides a gasless transaction experience. So, it creates a familiar and accessible Web2-like environment for users.
Also, multiple Sonic executives, including Zhu, have prior experience at Bytedance, TikTok’s parent company. These connections have allowed Sonic to optimize its distribution strategy, including premium TikTok ads, creator partnerships, and branded challenges.
Sonic is potentially looking to develop its App Layer into a comprehensive TikTok Chain, which will allow other projects to integrate into its ecosystem. Already, three new games—Mahjong Meta, Hunting Field, and FoMoney—have joined SonicX.
“We’re creating unprecedented opportunities for developers and users alike. SONIC is far more than a speculative token—it’s the foundation of our economy,” Zhu said.
With TikTok boasting over one billion monthly active users, SonicX targets a largely untapped market for Web3 gaming. Statista projects TikTok’s user base will reach 2.35 billion by 2029. So, there is a significant opportunity for blockchain adoption through the popular social media platform.
This is evidently a similar model to the recent expansion of Web3 games and apps through Telegram’s TON ecosystem. According to DeFilLama, the TON blockchain’s TVL reached a peak of over $760 million in June due to the hype of tap-to-earn games like Hamster Kombat.
However, TikTok has a much larger user base than Telegram, with a bigger influence on the GenZ audience. This is why projects like Sonic are viewing the platform as a more comprehensive and potentially successful gateway for Web3 adoption.
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