The creators of the well-known Telegram clicker game Hamster Kombat have revealed an airdrop for the first season, allotting 60 billion tokens to eligible users. The team claims that the competitive character of the qualifying process will be highlighted with only 43% of the player base getting the tokens right away. Rising quickly in the Web3 game scene, Hamster Kombat plans to distribute the tokens in line with its approach to honor active members of the community.
✍️ HAMSTER MATH ✍️
🔥 The results of Season 1 have been finalized:
🚀 Over 300 million people have joined Hamster Kombat since March 26, 2024, 131 million qualified for the airdrop on September 26th and around 2.3 million were banned as cheaters.
📤 30.6 million of qualified… pic.twitter.com/LH5eD3i8al
— Hamster Kombat (@hamster_kombat) September 22, 2024
Airdrop Distribution and Eligibility Details
The Hamster Kombat team revealed that of the 100 billion tokens created for the project, 75 billion are allocated for community distribution. At the end of the first season, 60 billion tokens will be distributed, while the remaining 15 billion will be set aside for the next season.
The creators clarified that whilst the remaining 11.25% would be vested and issued ten months after the token is listed on the exchange, 88.75% of the initial airdrop will be immediately available to qualified consumers. Consequently, around 53.25 billion tokens will be airdropped instantly, with an additional 6.75 billion tokens set aside for later distribution.
Hamster Kombat Plans Token Launch, Airdrop in September
The developers’ tight criteria are reflected in the choice to limit the airdrop to forty-three percent of the player base. Though the game boasts over 300 million participants, only 131 million have fit the requirements to get tokens. This selected strategy seeks to guarantee that the airdrop benefits just eligible and engaged consumers.
Web3 Adoption Potential
Hamster Kombat’s rapid expansion underscores its influence within the Web3 gaming category. Attracting 239 million users within just 81 days of its release, the clicker game proved to be highly popular and able to onboard fresh players into the bitcoin market.
Pavel Durov, the founder of Telegram, underlined the importance of this expansion. Per Durov, Hamster Kombat’s success might inspire more Web3 acceptance by bringing millions of people to digital currency.